E3: Sony Press Conference

Don't be confused, this and coming E3 segments will not necessarily be separate rants about the methods and madnesses of Sony, Microsoft and Nintendo. While I may eventually use what foresight I have to predict the outcome of the next console war, these entries are more likely to just encapsulate whatever struck me the hardest about what I've seen.

In this case, why do 90% of video games (excluding sports) involve guns, swords, cars, or a combination thereof?

I am reminded of the friend of my host family from Japan, who emplored me that I might make video games that were so violent. In fact, I think I can finally see what he sees. He is a parent, and thus is concerned for his children. I am soon to be a part of the real world, which puts me one step closer to having children. Thus, I have become far more aware of parental concerns, although nowhere near the level a real parent would have.

In any case, while I enjoy games that involve violence in one form or another, I also enjoy games that don't. Katamari Damancy, Osu! Tatakae! Ouendan!, and others come to mind. Thus it pains me that they are so maligned in the industry. I don't want the abolishment of violent games, but it would be nice if there was something other than them to play.

The world doesn't need another First Person Shooter. While I may not have much choice if I find a job with a video game company, I know now that if I ever get creative control I will forge ahead on the hard path of innovation and non-violence. Not because I am a pacifist, but because I want there to be video games my children can play (while they WILL play outside, I don't want to lock them out of the house).

I can only hope I see better promise from Microsoft and Nintendo.

There were some technowhatsits that piqued my interest. The connection between the PSP and PS3 interested me, as did the use of the eyetoy to analyze cards and create monsters from them. Unfortunately, those techie things weren't given much attention or detail. The person feature and mannerism capturing doohickey was interesting, but boring.

However, I will comment that Sony are copycatting hacks. Regardless of how well the PS3 controller does the job, which from looking at the conference it was hard to tell as half of it wasn't even shown from the feed I had, Nintendo came first. As far as I can tell it's limited to tilting mechanics, with a little bit of throwing it around. It looked like there was some lag between the controller and the demo, but again it's hard to tell. Hell, it's entirely possible the demo was staged, but that's jumping to conclusions. In any case, the whole thing reeks of "me too" mentality, with Sony copying Nintendo so that if and when the Nintendo console is highly successful they can ride on Nintendo's coattails. An all around grr to Sony.

Lastly, watching HD stuff in a low-res video stream isn't impressive.

1 comment:

Phil said...

I don't care if Sony's copycat console falls from the sky. It'll still be more expensive than a Wii.

And you know no developers will actually take advantage of the tilting thing on the PS3.

As for a PS3/PSP connection, in my view it's pretty worthless. Nintendo did the same thing with Gameboy and Gamecube and none of that really added much to the console, I think.