...when the roads disappear.
I just finished my last final, probably ever. While the future remains uncertain, the certainty of this being the last final I ever take (at least at Messiah) is very weird. Very very weird.
There are all sorts of great feelings I should be having, some of which I am, some of which I'm not. I've certainly done a good job on the two finals I took today, and I've certainly done a good job on my Senior Project. There's now very little for me to do the next week but sit around, make fun of my roommates, play video games, and I suppose do important stuff like graduate next Saturday, pack up, and look for jobs.
I received my replacement CD-ROM drive external enclosure, so those single player PC games I had been without are now back into circulation, just in time for the Messiah network to go wonkers so I can't play World of Warcraft. Odd timing that one.
Speaking of World of Warcraft, my sociology paper on the subject got a 50/50. In fact, my professor had a nice discussion with me concerning the paper before the final. He really, really enjoyed it and even found it useful. Apparently his sister and daughter are dealing with boyfriends who are hopelessly addicted to the game. His description of their "junkie" like tendencies reminds me how thankful I am to have developed the will to control my urges to do nothing but play video games.
In any case, as tempting as it is to sit around and play video games, I think my time would be better spent socializing with my friends and preventing them from studying for their finals in the limited time I have remaining here.
I think I'll do that right away.
Bai.
Showing posts with label final. Show all posts
Showing posts with label final. Show all posts
20060504
20060424
It's coming...
Friday's the big day. I, and my partner, will be presenting our educational magnum opus to whoever happens to want to come. I suspect people who like video games will be the primary audience, bored of project about complicated things they won't understand. Professors will be there, and peers as well. Unfortunately I suspect that as I go into the intricacies of how Python manages variable values and socketing UDP connections; most of the audience will wonder where the video game is at.
In any case, Codename: Vect0r is coming along very well. A lot of the presentation aspect of the game has been cemented to the point where I need not work on it anymore (although I do need to acquisition some sound effects). All that remains to successfully conclude the project to a level I will be satisfied with is to finish the networking aspect, really only an issue of some minor coding, and integrating the menu system. Even if the menu system, my partner's half, is incomplete and screwy, it won't be the end of the world because I already have a plan for such circumstances (although I'll be really annoyed with my partner).
I look forward to demonstrating Vect0r to people post graduation!
In any case, Codename: Vect0r is coming along very well. A lot of the presentation aspect of the game has been cemented to the point where I need not work on it anymore (although I do need to acquisition some sound effects). All that remains to successfully conclude the project to a level I will be satisfied with is to finish the networking aspect, really only an issue of some minor coding, and integrating the menu system. Even if the menu system, my partner's half, is incomplete and screwy, it won't be the end of the world because I already have a plan for such circumstances (although I'll be really annoyed with my partner).
I look forward to demonstrating Vect0r to people post graduation!
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