20051202

Some Games Need Sequels

Sequels get bashed a lot these days. People complaining about Final Fantasy XII, the reiteration of the same FPS: The Shooting gameplay, or the mere updated statistics of EA's latest sports title are a dime a dozen. I could spend a lifetime describing why these games become boring, why these sequels suck etc. But for the sake of getting to my point, I'll just you all know as well as I do that there's a point after which sequels become stupid.

However, before this point, sequels have a large potential to rock. While we have our share of failed sequels, we need only look as far as the five incredible Megaman games on the NES, the many Sonic games on the Genesis, and we won't even mention Mario. Sequels can rock hard, so long as they do not wear thin the premise.

I can think of a good many unique games out there that simply need sequels. These titles were original, cool, full of story and style, and downright fun to play. Yet these games are also the victums of failed companies, being cult classics, or just bad luck. However, given that titles such as Ninja Gaiden have been revived, and that sequels to old greats have been attempted (if failed), there is hope.

This is a list of a few games that really need sequels. These are not games that are currently slated to get them. We all know Halo 3 is coming, that we'll get another Final Fantasy, and that Mario will make another appearance. The following games currently have no slated sequels or, honestly, a snowball's chance in hell of getting one (or so it seems).

:Evil Genius:

This is the most recent of the games on this list. This game succeeded brilliantly at the same time Goldeneye: Rogue Agent failed miserably. Both had the premise of you being the villain in a world of spies, minions, and supervillains. However, Evil Genius was the complete antithesis of the burning trainwreck that was Rogue Agent.

Evil Genius put the player in the role of the criminal mastermind. You were your own Moriarty, and that was a great thing to be. Being an Evil Genius, you had to build a lair on some deserted island somwhere, recruit minions, do dastardly deeds in the world, build traps for pesky agents, and eliminate the top super agents sent to destroy your evil plans. Throw in all sorts of 60s spy thriller spoofs, and you have one heck of a game.

Sadly, the company that made this gem imploded shortly after announcing they were going to make the sequel. Evil Genius 2 now resides in limbo.

:Eternal Darkness:

If you have a Gamecube, you need to have this game. It shouldn't be hard to get, it was a launch title and they overmanufactured it (partly why no sequel is in sight).

The premise? Fighting zombies. What seperates it from all those other zombie killing survival horror games? A killer, killer story that spans ages, puzzles, exploration, the absolute best english voice acting I've ever heard in a video game ever, and most importantly fourth wall breaking effects based on a unique meter which measures your sanity.

I won't go deep into that last one, because that would spoil it. However, know that as your sanity meter drops, things that shouldn't happen do, and it gets really, really freaky.

The replayability is incredible too, there are enough of these effects that it won't be until the third play through that you'll be able to recognize 90% of them.

The game isn't a trigger fest, but more Myst meets Resident Evil.

Sadly, the company that made the game has not announced a sequel, probably because the game was a launch title, overmanufactured, and can be easily found for less than ten dollars new.

:Snake, Rattle and Roll:

Back in the early years of my life, before I recognized different companies made the games I played, there was Snake, Rattle and Roll. Made by Rare (a company now famous for all sorts of reasons), the game was insane. Literally.

How many games have you play as a snake which has to eat different colored balls which move in different and uniquely funny ways (wings, magical carpets, walking around, springs etc.) to pass a level, all the while avoiding rogue records, toilet seats, and giant feet?

The music was great, the style was off the wall, the controls were tight, the objectives clear, and overall the greatest and most wonderful game on the NES period. This is coming from a guy who love Duck Hunt and Excitebike like crazy.

Sadly, Rare never showed interest in a sequel. The game deserves one, badly.

Thus concludes my list. Look up these games, play them, and enjoy them. They rock.

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