Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

20070711

E3 2007: Gut Reactions

I haven't actually watched any significant portion of the news conferences, the Sony conference isn't even over, but I thought I'd share with you my gut reactions about this year's E3.

Firstly, it's obviously very different. If you watched the conferences from previous years you'll note a significantly less active crowd. There are applause and cheers, but it feels unenthusiastic compared to the past. If it wasn't universal, you would think each of the big three gaming companies were in trouble.

Microsoft seems to be attempting to join the mini-games bandwagon with a Viva Pinata game of that flavor. Halo 3 looks absolutely awesome. Microsoft seems content to stay their course for the most part, while attempting to ramp up support for more casual gaming.

Nintendo annoyed a lot of hardcore gamers by focusing largely on casuals with their conference. Most of what was seen will be more of the family fun stuff like WiiSports and Wario Ware. There were tidbits for hardcore gamers (Mario Kart in the first months of 2008, Super Smash Bros Brawl on December 3rd 2007, online play and more), but it wasn't the focus of the show. Expect temper tantrums to continue before hardcore gamers realize that they aren't going to be the sole focus of gaming anymore.

Sony didn't impress me. The incoming games they've described show a lot of great ideas, and that's to their credit. They don't seem to have done anything extremely stupid this conference, so far anyway. However, I am going to level one severe criticism at them, namely the redesigned PSP. There are legitimate reasons for having done this, but the way they seem to have gone about it leads me to believe they are simply trying to duplicate the success of the DS Lite. As much as the DS redesign helped sleekify matters, I don't believe the already sleek PSP is going to benefit in the same way.

It's hard to know what to expect from the rest of E3. It'd be nice to get some news on Spore or Hellgate: London, but I'm not going to hold my breath as the layman is not the target of the new conference.

20070427

Nintendomination

Yup, you guessed it. More good news for Nintendo has been released. Aside from reports left and right that the Wii is kicking butt, Nintendo nearly reached 6 million Wiis sold by the end of their fiscal year. However, more interesting are their projected future sales.

Nintendo stated that they project 14 million Wiis and 22 million DSs to be sold this fiscal year. That means that by the end of March 2008, there will be 20 million Wiis and 62 million DSs worldwide. I calculated the rate at which DSs and Wiis are being sold, and it was staggering.

Given the current numbers, Microsoft will need to sell 10 million Xbox 360s to keep their lead. Their latest sales figures aren't promising in this regard. Sony needs to push 17 million PS3s to catch up iwith the Wii. The PSP is already 16 million systems behind the DS. It doesn't look good for anyone trying to beat Nintendo.

In other news, here is a short list of games I wish there was more news for.

1. Spore
2. Hellgate: London
3. Super Smash Bros: Brawl
4. Halo 3
5. Dynasty Warriors 6

20070112

NintendOwned

Last week's video game sales charts from Japan paint a very interesting story...

In short, you need to go down fifteen places before you find a single game title that wasn't for a Nintendo console. In fact, nine of the Top Ten were first-party Nintendo titles, fifteen of the top twenty, and twenty of the top thirty.

Even more surprising is how OLD some of these games are. Animal Crossing was released over a year ago, and was still #7!

Worse yet for Sony, four out of their six titles on the list aren't even for a current-generation system! The PS3 doesn't make a single appearance on the list, while the PSP only has two titles able to break Nintendo's stranglehold on software sales. Meanwhile, Microsoft isn't anywhere to be seen at all.

Quite simply, if there was any doubt that Nintendo was going to pwn this generation you need only look to Japan. Nintendo is trashing all comers there, leading in both console and software sales by a long, distant shot.

Microsoft can trumpet their 10 million consoles until the end times, and rightly so. However, they don't have a single million in Japan, while Nintendo is screaming forward in all regions as fast as they can produce systems and games.

Sony is only at 1 million consoles worldwide, and already they are sitting on shelves here in North America.

I'm doing my "told you so" dance right now. We'll see how long it goes before something changes in the industry and I have to stop.

20061213

Astroturf

You may or may not be aware of Sony's recent attempt to generate a grassroots campaign for their PSP. The whole thing was ridiculously obvious because the marketing company that was hired was incapable of using 13375p34k properly. That's right, what they generated was a hideous abomination of a hideous abomination.

Below is an analysis of on of the "blog" posts from the offending website. It should become very obvious that A) using ur and luv does not a 1337 g3m4r make and B) I know way too much about 13375p34k, gamers and the internet.

Begin analysis.

You don't need to have spent years on the internet to know that when someone makes common mistakes/shortcuts like luv and ur, they don't do it halfway. You'll never see the following sentence on the internet by someone doing it unintentionally.

Hello everyone, I was just thinking that ur all going to luv my latest blog entry.


This sentence of my creation highlights something everyone who's ever used IRC, read Barrens chat, or hacked the e-mail of a 14 year old knows. People who use ur and luv and similar shortcuts and mispellings will not be using proper punctuation, spelling and grammar. It doesn't happen.

Yet, here is what we have from the website. I will be pointlessly dissecting it.

here's the deal::: i (charlie) have a psp. my friend jeremy does not. but he wants one this year for xmas.


People do not use colons on the internet. That key is the jaded and lost son of the realm of QWERTY. People also make assumptions, assumptions such as their identity being well known. They won't be specifying that they are "charlie", you should already know that. If you don't, you're a noob. Jeremy fails to be derided for not having a PSP. Lastly, no one speaking like this would specify "this year", or type "one" out. Number keys are there 4 a reason.

so we started clowning with sum not-so-subtle hints to j's parents that a psp would be teh perfect gift. we created this site to spread the luv to those like j who want a psp!


No one on the internet can spell subtle, let alone know where to use hyphens. A common thing to notice is the use of larger words here were smaller ones would have sufficed. "started" could be "were" or "did". "created" is two syllabels longer than "made". The last sentence would more improperly be "we maed this site 2 giv luv 4 u who want a psp liek j!"

consider us your own personal psp hype machine, here to help you wage a holiday assault on ur parents, girl, granny, boss -- whoever -- so they know what you really want.


Again with the long words. Very few words over 2 syllabels are in the common lexicon on the internet. "consider", "personal", "holiday", "whoever", all unknown to the internet mind. Again with the hyphens as well. There are no "girl"s on the internet, only "gf"s, and when was the last time we saw "granny"? What kid this supposed age would have a "boss"?

we'll let you know how it works for us. pls return the favor.

more to come,
c&j.


Anyone who uses ur is not going to type out "you". "you" is four characters too many as it is. Also, the kind of comraderie shown in this last sentiment is completely foreign. This is the internet, not a high tea. There are no favors, there are only noobs and 1337 h4x.


Ironically, this horribly conceived effort at joining the netizens was least among the symptoms of the greater evil. Very quickly enterprising people spent all of five minutes finding the administrative contacts of the website, linking them to a marketing company, and matching up employee pictures to the people on the website. Almost as soon as the website was up the jig was up.

I wasn't originally going to blab about any of this, were it not for Sony's "apology" or "confession" contained below.

Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP.

Sony Computer Entertainment America


I would like to take the opportunity to rail against this.

Firstly, many is a small reckoning. 99% of people aware of the website found out, instantly. The other 1% saw that everyone else had figured it out already and moved on to other things.

Secondly, stop. You weren't cool before, you aren't cool now. Your speech wasn't too funky fresh, in fact I can't think of anyone describing "ur", "luv" and similar shortcuts as such. No, your speech as a baldfaced attempt at pretending to be something you weren't and you failed miserably. Lets look at that again, you failed miserably to mispell words. That just boggles the mind.

Thirdly, it was deathly obvious from that incredible mind-destroying "rap" video that Peter was not, in fact a hip-hop maven. If you survived the video anyway.

Fourthly, a mere cursory look at the webpage immediately screams "marketing". Even Xbox 360 fansites don't plaster system related imagery everywhere like that.

Fifthly, it's not that you were trying to be a little too clever, it's that you A) went out of your way to lie to us and B) failed utterly and completely to fool anyone but yourselves.

Sixthly, your initial product (the webpage) wasn't cool. Making a cool product is a prerequisite to continue making cool products. I can't say I'll continue running away from you screaming at the horror of your creations unless I had already begun my speedy trek in a direction orthogonal to you.

Lastly, it's too late. Who with any sense whatsoever is going to believe anything you say from this point onward? We're supposed to get "just the facts" from a website whose initial point and purpose was an intentional and intricate deception? Snowball's chance on an overclocked CPU.

As an addendum, the worst part of the apology is that they still tried to act cool. When I apologize to someone for a trangression, I do not act as I normally do. My wit, jokes, sarcasm, jolly nature and other attributes are pushed aside because apologies and confessions are serious business. This is especially true when trying to reestablish someone's trust after something as destructive as a lie. Yet Sony, signing as Sony Computer Entertainment America no less, did not cut the crap and continued in part their charade even as they confessed.

I'm of the opinion that whoever is in charge of Sony's PR and marketing needs to be fired, around eight months ago. There hasn't been a single piece of good news generated by Sony's own PR machine starting May 2006 during and after E3. Things that could have been excellent news were lukewarm, and things that might have been only minor issues spiralled uncontrolled into whirlwinds of bad press. This is just another lead pipe on a thoroughly crushed camel.

Sony need to get their PR act together, because ultimately it's going to hurt them severely if they don't. It shouldn't be this hard to market the incumbent.

20061031

Maths

During my lunch break and other moments of rest at work today, I attempted to reengage a sagging and otherwise zombie like mind with some math. Math that many of you will find rather boring as it pertains to video game systems. These were posted in response to other inquiring minds in a revelant topic at slashdot.

There are two major entries here. One on the profitability of Nintendo versus Sony Computer Entertainment, and another on market share in the new generation (set to really get underway in November with the launches of the Wii and the PlayStation 3).

Enjoy, or ignore.

----------
Going to the actual Nintendo website and looking up their profits through each report from 2001 to 2005 I give you Nintendo's profits.

2005: $816,973,000
2004: $316,134,000
2003: $640,640,000
2002: $800,338,000
2001: $726,339,000

This is pure profit. Sales were often in excess of 4 billion dollars. 2004 is lower in profit due to costs incurred in the development of the DS.

None of this is assumption, this is straight numbers taken from Nintendo's fiscal reports free availible at:
http://www.nintendo.com/corp/annual_report.jsp [nintendo.com]

Going to Sony Computer Entertainment Inc(SCEI)'s page, I could only immediately find the numbers for 2005 and 2004 in yen.

2005: 35.5 billion Yen ($302,333,504 by today's conversion rates)
2004: 57.1 billion Yen ($485,916,092 by today's conversion rates)

SCEI made more than Nintendo in 2004, but Nintendo did far, far better than SCEI in 2005.

There's a point to be made that some income and expenditure for both companies during this period would come from the GBA, DS and PSP. However, I think my original point remains that Nintendo remains competitive even with the low market share of the Gamecube. In fact, in that two year period Nintendo soundly beats SCEI.

Quite simply, Nintendo was more profitable than SCEI this past generation despite the incredible market share the PS2 had.
----------

Japanese Allotment: 80k
American Allotment: 400k

Population of Japan: 127.42 million
Previous Japanese Market Volume: 30.31 million (Dreamcast + Gamecube + PS2 in Japan)
Number of PS3s per person: 1 per 1593
Number of PS3s per gamer: 1 per 379
Potential Market Share at Launch: 0.26% (Allotment / Previous Volume)

Population of America: 300.00 million
Previous American Market Volume: 70.8 million (Xbox + Gamecube + PS2)
Number of PS3s per person: 1 per 750
Number of PS3s per gamer: 1 per 177
Potential Market Share at Launch: 0.56%

Combined Potential Market Share: 0.47% (480k) [5.66% relative Market Share]
Current 360 Market Share: 5.93% (6 million) [70.07% relative Market Share]
Potential Wii Launch Market Share: 1.98% (2 million) [23.59% relative Market Share]

Projected March 07 Market Share: 5.93% (6 million) [27.28% relative Market Share]
360 March 07 Market Share: 9.89% (10 million) [45.46% relative Market Share]
Wii March 07 Market Share: 5.93% (6 million) [27.28% relative Market Share]

Addendum:

I used the official company goals/projections. Unofficially Nintendo may have 6 million availible by January, and Sony may fall short of 6 million in March. It seemed unobjective to factor such things in.

6 million for Nintendo is not bad at all, seeing as how the Xbox 360 has been out for almost a year now and has only recently crossed the 6 million mark. The rate at which they produce new consoles in their projections is quite steady and reasonable.

What concerns me are the PS3 forecasts. If taken in two month segments, Sony is practically calling for their production to double or triple itself twice over (.5 + 1.5 + 4.5 ~ 6). Given their continuing supply problems, I'm not certain of how reasonable their 6 million March 07 projection is. If they can manage to succeed in that goal it will be a good thing for them, but I remain skeptical.

20060509

E3: Sony Press Conference

Don't be confused, this and coming E3 segments will not necessarily be separate rants about the methods and madnesses of Sony, Microsoft and Nintendo. While I may eventually use what foresight I have to predict the outcome of the next console war, these entries are more likely to just encapsulate whatever struck me the hardest about what I've seen.

In this case, why do 90% of video games (excluding sports) involve guns, swords, cars, or a combination thereof?

I am reminded of the friend of my host family from Japan, who emplored me that I might make video games that were so violent. In fact, I think I can finally see what he sees. He is a parent, and thus is concerned for his children. I am soon to be a part of the real world, which puts me one step closer to having children. Thus, I have become far more aware of parental concerns, although nowhere near the level a real parent would have.

In any case, while I enjoy games that involve violence in one form or another, I also enjoy games that don't. Katamari Damancy, Osu! Tatakae! Ouendan!, and others come to mind. Thus it pains me that they are so maligned in the industry. I don't want the abolishment of violent games, but it would be nice if there was something other than them to play.

The world doesn't need another First Person Shooter. While I may not have much choice if I find a job with a video game company, I know now that if I ever get creative control I will forge ahead on the hard path of innovation and non-violence. Not because I am a pacifist, but because I want there to be video games my children can play (while they WILL play outside, I don't want to lock them out of the house).

I can only hope I see better promise from Microsoft and Nintendo.

There were some technowhatsits that piqued my interest. The connection between the PSP and PS3 interested me, as did the use of the eyetoy to analyze cards and create monsters from them. Unfortunately, those techie things weren't given much attention or detail. The person feature and mannerism capturing doohickey was interesting, but boring.

However, I will comment that Sony are copycatting hacks. Regardless of how well the PS3 controller does the job, which from looking at the conference it was hard to tell as half of it wasn't even shown from the feed I had, Nintendo came first. As far as I can tell it's limited to tilting mechanics, with a little bit of throwing it around. It looked like there was some lag between the controller and the demo, but again it's hard to tell. Hell, it's entirely possible the demo was staged, but that's jumping to conclusions. In any case, the whole thing reeks of "me too" mentality, with Sony copying Nintendo so that if and when the Nintendo console is highly successful they can ride on Nintendo's coattails. An all around grr to Sony.

Lastly, watching HD stuff in a low-res video stream isn't impressive.