Showing posts with label trolls. Show all posts
Showing posts with label trolls. Show all posts

20090113

Case Study in Miscommunication

I spend a fair amount of time arguing with people over the internet. It's a fun intellectual exercise much of the time, and I avoid it when it is not. However, there is no better place to see the wonders of miscommunication than on the internet. Quite simply, reading comprehension is not what it used to be.

The following is something of a case study using a conversation I recently had regarding fundamental economic issues within World of Warcraft.

Before diving into the case study several terms need to be defined and clarified.

"AH" stands for "Auction House". Auction Houses are an ebay-like interface through which players may place auctions for their goods and wares.

"Enchanters" are a profession within the game. Enchanters can increase the power of an item or set of gear by creating an "enchant". Enchanting requires materials (often abbreviated "mats") in order to do this, which are consumed in the creation of the "enchant". In order to increase one's professional skill one must craft many "enchants", which can be a very expensive process.

World of Warcraft is divided into "servers". Each server represents an identical but separate version of the same universe, differentiated only by the players present there. Each server has its own population and economy emergent from these players. Players can change which server they play on, but only at cost. As such, players tend to play on a single server and take a possessive stance on them (referring to them as "me server", "your server" or "their server").

Terms defined, our miscommunication begins with the following message board post.

I'm curious if any other enchanters are having the following problem on their server. A number of enchanters, probably unaware of the upcoming changes, have been advertising that they'll pay gold to anyone bringing their own mats for an enchant if they skill up in the process. Typical "tips" are going between 10-25g.

This doesn't prevent enchanters from selling materials on the AH, which is obviously the most lucrative part of the profession, but it severely undermines attempts to sell vellums/enchants on the AH or to make gold by doing in-person enchants.


The player making this post has observed what they see as a new phenomenon in their local economy. Enchanters seeking to increase their skill have taken to offering money in order to increase the amount of business. The player has also observed an effect this has on the economy, the raw materials for enchanting are now more expensive than the finished product.

The crux of the post, however, is the very first sentence. The author wishes to know the magnitude of the phenomenon.

The response proves interesting.

Does it? I got a couple of enchants off the AH yesterday because they were cheaper than the mats cost, not to mention the convenience factor of finding someone to get the enchant done. If anything, it's a clever marketing ploy( although if they don't get a skillup, you're left paying full mats price, which may not be a bargin), but I don't think it has an affect on the overall market.


There are several puzzling aspects to this response. First, the information the origination post seeks is not mentioned. Second, the first sentences appear to be a rebuttal of the idea that the described phenomenon has the stated effect on the economy, yet instead provides supporting evidence. For someone looking to verify the magnitude of a new phenomenon this response seems, at best, to be wholly confused and fallacious.

However, a second look at the response reveals the miscommunication. The responder has latched onto the word "problem" and identified the problem as the second paragraph. From this perspective the issue isn't the specific practice. As such, he responds by explaining why there isn't a problem!

This isn't immediately obvious, and thus is born the following reply from the original author.

You effectively proved my point. Selling something for less than the cost of materials is selling at cost. You saved money, but the enchanter didn't. If one must sell at cost in order to reliably move auctions there's little incentive to go that route, hence an undermined market.

Offering money to bring in enchant business may be a marketing ploy, but I wouldn't go so far as to call it clever. Clever marketing ploys increase profits; this ploy decreases profits sharply. It doesn't matter if you whiff a skillup and don't have to pay, few people tip someone who was paying for business and there's no guarantee that people are bringing you materials from your own auctions. Additionally it sets expectations that put you out of business once you max out your skill. You can't keep competing with the people still offering money if they skill up, and the AH now reflects the fact that everyone expects enchants to be cheaper than their materials cost. In short, you were better off not leveling beyond the point where you could DE everything.

Again, the biggest profit is, was, and likely will always be the materials themselves. The point is that the incidental income and branching options for an enchanter attempting to maximize their profit have been cut off by lazy/stupid marketing ploys, and I wondered if this was a problem unique to my server or if it was widespread.


A resounding rebuttal, but the energy was wholly misdirected. From the author's perspective he's clearing up a fallacious argument to make room for the point of his curiosity, but in fact is only stoking the flames of confusion. His peer will see this as an attempt to reassert that this is, in fact, a problem.

There is actually a growing problem in this conversation. The original author is increasingly focused on the specifics, while the responder is diverging into greater and greater generality. What started as a simple misconception as to what was the crucial point is now diverging into a true chasm.

I think you're missing the point. You're treating the entire profession as a profit-driven venture, when for many, many people it's entirely not. I'm leveling my main's blacksmithing because I enjoy wearing the gear, not because it's going to be making me a profit( it's entirely the opposite of making a profit actually). Similarly, I'm not leveling my alt's enchanting, because it's far more profitable to sell _all_ the enchanting mats I get - and I don't care whether he's an uber-enchanter.

As for the giving gold for the privilege of doing the enchant, it's a "clever" ploy in that you're assuming no risk, you're offering a "cash-back" incentive, and your alternative in leveling is trying to sell the glut of enchants you're doing at below-cost anyway.


Notice immediately that what interests the original author has been relegated to a tertiary importance by the responder. Not only is it separated from the responder's most focused point, but it's subservient to the issue of its own cleverness! The responder himself remains focused on "the problem" and identifies the original author's viewpoint as a potential source of his inability to understand that "the problem" isn't a problem, or at least isn't new and interesting. Well-meaning as he may be, this will only open the chasm even wider.

The original author responds.

I'm treating the profession entirely as a profit driven venture because this is largely the goal of this thread and those posting here. Competing with the noted categories of people is an implicit part of doing so and not something that is likely to surprise anyone familiar with WoW's economy.

My three part point is simply this: There are people on my server paying to enchant other people's gear for skillups if they bring their own materials, this effectively undermines the profitability of anything but selling raw enchanting materials, is this a localized or widespread phenomenon?

What motivates these people isn't relevant to my question and concern.


The original author has identified that this discussion has veered wildly off the track he was wishing to discuss and attempts to reground the discussion with the second paragraph. Unfortunately the conversation is too far gone at this point. The second paragraph will be completely misunderstood, diluted as it is by the first paragraph and the concluding sentence.

The responder's reply:

In response to your single-pointed question: This hasn't changed, well...ever in my experience. So not only is it widespread, but it's hardly worth noting. The only interesting part is that it's a new and clever way of subsidizing the painful leveling process - much better than coming up with the mats and selling those same enchants on the AH below-cost. Since I've started playing, it's never been hard to find people willing to( and often advertising ) provide leveling enchants for free. The "tip" in these situations is the opportunity to get a leveling point. Sometimes you'll even find folks willing to give you the enchant with their mats, just so it doesn't go to waste. Less common now with the vellums, but not out of the ordinary either.


The miscommunication is complete. "The problem" has now absorbed the original author's point of interest. The responder will continue to discuss the general notion of undercutting while the original author continues to express his interest in a new, unique case thereof. Until one or the other identifies this issue no understanding can be reached.

This case study may be applied practically in either resolving communications issues on in causing them. Skilled trolls likely make use of these slight misunderstandings to perpetuate conversations that might otherwise end. By being only one step out of sync with their target they create a dissonance which any human naturally wishes to resolve.

This concludes the study. Though it should be noted that the original author did manage to identify the source of the conflict and, after a few attempts, managed to resolve the confusion.

20080716

E3 2008: The Doldroms

It wasn't long ago that the entire gaming community was breathless every May as the much vaunted E3 exploded with fantastic claims of supremacy by the big three console makers, amazing demos of soon to be blockbuster games, and plenty of speculation as to the market's future.

This year, very little of that happened.

The E3 of old is truly dead and gone, a relic of an era coming to a close. The first steps toward making videos an accepted form of mass media have been taken, and the rest can only follow.

What makes E3 2008 so unremarkable is not the shift of focus to a wider audience, but rather how little things have changed in the past year. Nintendo is still reaping the incredible rewards of their strategy, Microsoft is still blindly scrambling to hop on board, and Sony is still drifting. There's nothing new under the sun.

There were various points of interest. Nintendo announced a new attachment for their Wiimote, supposedly this one will allow for true 1:1 mapping of movement to control. Microsoft announced more changes to their Xbox Live interface including insidiously familiar avatars (they essentially look like the "hip" version of Miis), and Sony once again heaped incredible pre-rendered footage and promises at our feet, begging for just one more year to get their act together as another exclusive title became not so exclusive.

Nothing that particularly shook the status quo happened.

Sure, the usual herds of insanely rabid fanboys swarmed the internet trolling forums and news sites claiming X, Y or Z spelled the ascension or continued dominance of one company while A, B or C spelled doom for another. This time, however, people largely didn't bite. No one cared to, what was the point?

Sure, Final Fantasy 13 is no longer a PS3 exclusive, but it's not like any of their exclusives thus far have been that spectacular. Harping on the PS3s games library at this point is like harping on President Bush for his bad foreign relations.

Sure, the new Wii attachment could be seen as basically admitting that the Wiimote alone wasn't sufficient for true 1:1 motion capture. That revelation is as old as the Wii's release date. It's sudden rerevealing doesn't mean that Nintendo suddenly loses its profits, marketshare or mindshare.

Sure, Microsoft's presentation once again stank of their impossible attempts to understand the house that Miyamoto built. Once again, this has been pretty obvious from the get go. Acting as though their continued inability to comprehend what lies beyond the realm of teenage to college-aged male gaming is anything new is disingenuous considering they've been at it since last generation.

So for the hardcore gamer, this year's E3 was something of a bust. Both Nintendo and Microsoft were focused largely on people other than you, and Sony had nothing interesting except the stuff we we've been hearing about for two to four years already. At a time when typically salvos of new games taking hardware and game design to new peaks are being revealed, instead we find ourselves watching as our kid sibling the "casual gamer" gets all the attention.

It's a tough pill to swallow for people who've been the center of attention for two decades. The pendulum is swinging away, and for a while the old guard is going to be largely ignored except for misguided attempts at more Halo-like FPSs. Eventually it'll swing back our way, then forth again, and back again until eventually the momentum dies entirely and we have a nice equilibrium.

For now, I'll just look forward to Spore, the next WoW expansion and my currently vastly underplayed library of cool games that have already come out but I haven't beaten (Twilight Princess, Trauma Center, Ninja Gaiden 2, Armored Core 4 etc).