Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

20150320

Burning Crusade: Progression Retrospective

Burning Crusade didn't only attempt to improve questing, but dungeons and raiding as well. A big part of this was the new Heroic difficulty of dungeons. Rather than have an extremely small set of endgame dungeons, every Burning Crusade dungeon could now function as end game content!

A great idea on paper, in practice there were issues with the implementation. Not all Heroics were created equally in difficulty or loot distribution, which essentially halved the number that were practical to run. Some Heroics were harder to get access to than others as well. The result was that the planned progression of Normal->Heroic->Raid was a rocky path with a few stumbling blocks.

Nevertheless the progression path was still functional, and the act of progressing was itself a means by which player excitement was stoked. Each surmounted challenge was an accomplishment, and as players overcame each one they felt that budding thrill as they stepped nearer and nearer to being raid-ready.

This thrill continued as players progressed through each raiding tier. Though, again, the logistics of shifting from 10-mans to 25-mans was another unfortunate implementation issue, the thrill of finally being good enough to enter and acquire gear from Serpentshrine Cavern or The Eye was real and powerful.

Where I feel Blizzard has erred, perhaps irrevocably, is in demolishing this sense of preparation and accomplishment. This first started in Wrath of the Lich King, as the revamped badge system essentially made old raiding tiers obsolete as new tiers were released. The problem has expanded in Warlords of Draenor as running dungeons, even Heroic dungeons, has become strictly optional; within a day of reaching the maximum level I had sufficient gear to queue for raids in the Looking for Raid system. The feelings of anticipation and accomplishment for simply walking into a raid instance are gone.

Bringing them back into WoW isn't something that can be done easily, but as I play through Burning Crusade's content one last time I can't help but wish for those feelings to return. They needn't be reserved only for those raiders who challenge the new Mystic difficulty for raids.

20090223

Infancy and Pioneering

Those who know me are well aware that I love waxing nostalgic about anything and everything. Being so proficient, I recognize that in 99.9% of cases doing so accomplishes nothing but to idealistically color one's perception of past events and thus unintentionally skew one's measures of current times. The practice remains enjoyable, widespread, and just as flawed as ever.

As an example, on a semi-frequent basis one can find blog entries, comments and forum threads remembering the Good Ol' Days (TM) of World of Warcraft. The general themes of such posts lament of loss of said days, citing a "men were real men" paradigm and how ridiculously easy the game has since become. In conclusion, all said posts wish for the return of some particular element from the bygone era; the consensus is that through years of patches and improvements Blizzard has watered down the various elements such that the game, while being technically better, has been diminished. Logical, but flawed.

Overlooked in these throwbacks to the "Golden Age" is an understanding of social elements, how they were influenced by the old game mechanics, and how they have evolved. Blizzard's technical changes are a near zero factor in this matter. The cause, source, and mechanism for the watering down of the game are all the same, the players themselves. The changes that watered down the game were cultural changes.

This is actually a story common to all video games with a competitive element. At the dawn and infancy of a game all players are effectively equal and without advantage. During this period many "fruitless" activities are pursued because in the purity of the times they are fun and unspoiled.

However, over time pioneers naturally begin to learn the ins and outs of the game and take advantage. While initially small, the power conferred by this knowledge becomes impossible to ignore by the other players. The knowledge of the pioneers is spread to the rest of the population in a self-correcting attempt to return to the days of equal skill and opportunity, but the Good Ol' Days of innocence have ended.

From that day forward the culture becomes inevitably focused upon optimization and anticipation. Whether or not the game changes the pioneers continue their work, discovering new knowledge and taking advantage from it. The game becomes an arms race of sorts, who can acquire knowledge first and milk the advantage for all it's worth before everyone else catches on? Equilibrium is effectively lost forever.

What the nostalgic long for (though they often fail to realize) is not a return to the mechanics of the old era, but to the culture born out of innocence of those (or any) mechanics. Such a culture allows players to excel or remain contentedly average if they wish with no stigmas or negative repercussions.

Unfortunately, this is an impossible wish; innocence lost is lost forever. Like Dallben the culture is irrevocably changed, and with it the players.

Even when Blizzard releases a new game in the genre, or some other company produces a suitable offering, the mindset and skills that the players will bring have already changed. Though I may try to revel in the innocent exploration of a new game or new content, I am forever bound now to instinctually seek the optimal path and quickest advantage. I can no more change this than I can return to the playful oblivious youth I once was.

As joyous as those days of infancy were, nostalgia dangerously makes one see the worst in the current era. The rewards for exploring wisdom are bittersweet, but worth the toil.

20080703

Seabass 2008

Four years ago my forum friends and I started a campaign. Neither Bush nor Kerry were adequate to lead this country, and so we turned to the one man we knew who could do the job.

Seabass.

He was intermittently active on the forums, Canadian, and didn't seem particularly rational. Given that the other candidates were similarly unqualified, we couldn't think of a better man for the job. Besides, his avatar was a guy with an exploding head.

Seabass didn't get elected that year, we blame Mexico. However, we continued to lie in wait, biding our time for the right moment to try again.

That time is now.



Seabass is obviously the best candidate for the job. As a resident of Canada, he has far more experience with foreigners than either candidate. As a man with an exploding head he, more than anyone else, is aware of the calamitous results of bad security policy.

Truly this man should lead the country.

Seabass 2008.