Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

20080619

Spore: First Impressions

Spore is that game at its conception blew me away. Three years after my father bemoaned the eventual sycophantic siphoning of his sons' creativity, the leeching has finally begun.

Earlier this week EA released what one might call a minuscule portion of Spore to the public. Though the game itself will not be available until September, the editor allowing the creation and sculpting of creatures is available for download. In true EA fashion it costs money, but thankfully there's a version sporting only 25% of the available biology one can try for free.

I spent a meager hour and half with the editor last night in order to give first impressions. Realize that not only have I little experience with this super playdough, but I also was working with only 25% of its potential.

As is my wont I pushed the limits of what the editor allowed me to do. In doing so I made a few interesting creatures I'll have to share later. However, I encountered the following nuisances. It may be that I'm still a novice and haven't found the mystical keys to overcoming these obstacles, but the barriers were present and, as always, vexed me.

1) Forward is forced. There's a pointy end to the disk upon which you play creator, and that is the direction your creature considers forward. Feet will always face that direction, and creature actions will all function based on the assumption that this is their facing. This results in humorous, if frustrating, results when you have a creatures slimy maw on the other side of its body. It will dash in the game's sense of "forward", but fail to turn around for its strike. It also doesn't seem to want to walk backwords, often awkwardly turning in ways that doesn't look natural depending on your creature's design.

2) Multi-pronged limbs are limited. It may be that lacking multi-jointed limbs prevented this form of exploration, but I wasn't able to have limbs branch off one another. Given some of the demonstrated creatures, this was disappointing.

3) Complexity is very abstract. There's a meter indicating the complexity of your creature. When it fills, nothing more may be added. However, some seemingly simple changes can fill the meter much faster than adding dozens of doodads one might consider complex.

Despite these setbacks the editor is a lot of fun. I could easily lose an evening perfecting my mutant races like the Xel'naga. I do hope some of the limiting issues are dealt with before release, though if they're releasing the creature editor at this point I have my doubts there'll be much difference.

20070803

Rant: EA Sports

A lot of gamers often criticize their more casual, sports-oriented fellows for continually buying the regurgitated sports games every year. I've stated it before, but the mind of the pure geek doesn't understand the worth of the updated rosters, seeing them only as arbitrary math values, and only sees the lack of worthwhile other features.

I am not one of them, as I can understand the value. However, I despise these games for a completely different reason. Specifically, I think EA Sports is exploiting these gamers.

No, it isn't charging $60 for an updated roster that bothers me, it's the completely unprofessional quality level these games exhibit. Maybe it's because there isn't anything better out there, but the gamers who buy these games year by year are buying crap.

For example, the box covers. Look up an EA sports title and tell me you don't immediately notice that the production value is less than that of some fake video game someone made for giggles on the internet. The Logo is professional enough, if placed somewhat low, but the rest is absolute blah. Too cheap to actual hire their own photographers, they take stock photos of popular athletes and paste them awkwardly onto the packaging. It only gets worse from here.

The in-game main menus are frighteningly reminiscent of menus I saw on early 3D shareware games in the 90s. Random and poorly chosen pictures dominate the screen, changing with the menu option while not providing a shred of useful information. The menu options themselves are strangely ordered, small, unemphasized and poorly laid out. It makes one wonder if these people were asleep during the part of their classes teaching the absolute basics of GUI design. Has no one heard of visual noise?

The games themselves lack any sense of polish or finish. I know that they aren't arcade games, they are simulations. They are, by definition, attempting to bring as accurate a sports experience as possible home. EA Sports games do not accomplish this. The controls are clumsy, which certainly doesn't help, but there's more than that. Maybe this is "Hollywood Fencing" syndrome where they slow everything down for the benefit of the audience, but any football team that takes 3-4 seconds after the hike to actually collide with the other defenders is in serious trouble.

There are exceptions, I've seen a number of decent games from EA sports. But I am continually astounded by the horrible games that manage to not only be released, but sell well.

Gaming sports fans, do yourselvesa favor and ask for more. You deserve it, you're paying for it, and you're not getting it.