20100215
Buckle Up!
When I returned to my desk after standing up to grab a snack, I attempted to buckle my seat belt. It took me slightly longer than a half second to realize there was no seat belt on my desk chair.
20100210
Signs from God
People often imagine that signs from God are giant, epic visions of Charleton Heston on the mountain. They are more usually mundane.
A good example, seeing a dime in your freshly washed laundry and thinking, "Heh, I may not have listened to my mother and checked all my pockets, but it's not like I've ever accidentally washed anything important." and shortly thereafter seeing that you just washed your key cards that grant you access to your gated community and underground garage. Better yet, they still somehow work.
Why do I bring this up? No reason, no reason at all.
A good example, seeing a dime in your freshly washed laundry and thinking, "Heh, I may not have listened to my mother and checked all my pockets, but it's not like I've ever accidentally washed anything important." and shortly thereafter seeing that you just washed your key cards that grant you access to your gated community and underground garage. Better yet, they still somehow work.
Why do I bring this up? No reason, no reason at all.
20100204
Gaming Theory
Pet Project Idea: Social Study through gaming.
The concept is to create a fairly decent game along standard archetypes. The better quality of the game, the better. The game should be designed, coded, tested, refined, and completed as would be standard for any game of its kind.
The twist is this: there will be a clearly labeled "WIN THE GAME" button on the screen at all times during play. Before the game starts, there will be a clear statement of intentions. Clicking the "WIN THE GAME" button will win the game instantly. It will also record the time spent playing before the button was pressed. This information will be gathered on a website for public display.
I think this would be a very interesting social experiment, particularly in gathering information about the habits and mentality of gamers.
The concept is to create a fairly decent game along standard archetypes. The better quality of the game, the better. The game should be designed, coded, tested, refined, and completed as would be standard for any game of its kind.
The twist is this: there will be a clearly labeled "WIN THE GAME" button on the screen at all times during play. Before the game starts, there will be a clear statement of intentions. Clicking the "WIN THE GAME" button will win the game instantly. It will also record the time spent playing before the button was pressed. This information will be gathered on a website for public display.
I think this would be a very interesting social experiment, particularly in gathering information about the habits and mentality of gamers.
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